CLIENT: IMPROBABLE GAMES / MIDWINTER ENTERTAINMENT PROJECT: SCAVENGERS KEY ART STSYEM
CREATIVE STRATEGY / CONCEPTING / 3D / DIGITAL PAINTING
For Scavengers, a free-to-play strategic survival battleground, we were engaged to do some deep visual storytelling to match the creative complexity of this epic videogame experience. Rather than deliver the usual, expected CG "guy with a gun," we chose to an old-school painterly visual language reminiscent of early action/adventure movie posters.
CLIENT: IMPROBABLE GAMES / MIDWINTER ENTERTAINMENT PROJECT: SCAVENGERS KEY ART STSYEM
CREATIVE STRATEGY / CONCEPTING / 3D / DIGITAL PAINTING
For Scavengers, a free-to-play strategic survival battleground, we were engaged to do some deep visual storytelling to match the creative complexity of this epic videogame experience. Rather than deliver the usual, expected CG "guy with a gun," we chose to an old-school painterly visual language reminiscent of early action/adventure movie posters.
CLIENT: IMPROBABLE GAMES / MIDWINTER ENTERTAINMENT PROJECT: SCAVENGERS KEY ART STSYEM
CREATIVE STRATEGY / CONCEPTING / 3D / DIGITAL PAINTING
For Scavengers, a free-to-play strategic survival battleground, we were engaged to do some deep visual storytelling to match the creative complexity of this epic videogame experience. Rather than deliver the usual, expected CG "guy with a gun," we chose to an old-school painterly visual language reminiscent of early action/adventure movie posters.